The reason I switched from Cinepak was because it took forever and it wasn't the best quality, and MPJEG is pretty good and fast. Before I used this special codec, I used MPJEG Compressor, and before that I used Cinepak Codec by Radius.
You'll have to download it on the Downloads page under "Video Compressors/Codecs". I haven't tried every one because there are a lot to choose from, but I use one that isn't included in MMD called Ut Video Codec.
Drivers of equipment used by the computer to open a MOD-AVI file are out of date. The computer does not have enough hardware resources to cope with the opening of the MOD-AVI file. Then lastly, the video compressor is whatever you want. The MOD-AVI file which is being opened is infected with an undesirable malware. If not checked, there won't be any sound. Make sure you check output WAVE, this will include the audio file with it. The recording should already have those frame numbers you entered under the Play button earlier. You should use 24 or 30 fps for programs like it instead. Tip: If you by any chance use Blender, 60 fps will speed up the animation. This means there will be more frames and movement for each second of the video, which is a lot more clear and clean. To make a good looking MMD, change 30 fps to 60. Most accessories will be loaded onto the floor. (You have a microphone accessory in the UserFile folder, it's in the same folder as the stage MMD comes with and the file is named "mic".)įirst, load the accessory. Let's say you want to attach a microphone to your character's hand, well let me show you how that's done. If you are wanting to move an accessory, you'll probably want to use all the boxes. Just ignore it, it won't let you change anything. This online app allows to convert virtually any videos ( mp4, flv, mov, avi, mpeg, webm, 3gp, etc. From my understanding, this only works for loading effects with MME installed, so for stages and accessories, this option is completely useless. This box is always at 1, so to make something bigger, just insert any number bigger than 1, and to shrink it, just insert a negative (-) symbol before the number. As you can guess, the stage/accessory can either be enlarged or made smaller. (It's just hard to explain, you probably only need these three for adjusting accessories) They will move the stages around in different ways according to where the axis sits. "z" moves the stage forward and backward- to move the stage forward, you put a negative (-) before the number. "y" moves the stage up and down- to move the stage downwards, you put a negative (-) before the number. Miku, Anmicius).OpenMMD can be referred as OpenPose + MikuMikuDance (MMD).
Now that you know that much, you can kind of understand how these work hopefully. OpenMMD represents the OpenPose-Based Deep-Learning project that can directly convert real-person videos to the motion of animation models (i.e.